Marraskuussa 2015 Draft-ohjelmaan valitut tiimit

Marraskuun 2015 Draft-haussa 18.11.2015 yhteensä 16 tiimiä haki mukaan ohjelmaan. 8 tiimiä valittiin.


Dibs on mobiilialusta keräilykorttien luomiseen, vaihtamiseen ja keräilyyn. Dibsin erikoisuus on, että keräilykortit luodaan omasta itsestä. Voit siis kerätä keräilykortteja oikeista ihmisistä, kavereistasi, sukulaisista tai vaikka julkkiksista.

Tiimissämme on kaksi kokopäiväistä henkilöä työskentelemässä Dibsin luomiseksi. Me näemme hienoja tulevaisuuden mahdollisuuksia sosiaalista mediaa muokkaavalle sovelluksellemme Dibsille.


Valtteri Laine, tietojenkäsittelytiede, Tämä sähköpostiosoite on suojattu spamboteilta. Tarvitset JavaScript-tuen nähdäksesi sen.

Hely Herranen, tietojenkäsittelytiede, Tämä sähköpostiosoite on suojattu spamboteilta. Tarvitset JavaScript-tuen nähdäksesi sen.



Squid – new Era of moving.
Today we see a need in smart, compact and energy efficient closed vehicle, which could be used in any environment. At the forefront we have protection from any possible factor starting from weather and ending with theft.   
By making Project Squid we are creating a new smart way of transportation that will be used by different categories of people worldwide. We believe that it will bring more sustainable development in the transportation sphere and change our life forever. 
It is possible to implement the idea using technologies that we possess nowadays.  We had an ulterior motive to choose a three-wheel base.  Tricycle is the perfect chassis for the city and countryside transport, because it is compact, light and stable.  Therefore, it will have more advantages in the future development, comparing with cars and bicycles. Wide usage of the advanced technologies will transform a simple tricycle into a smart vehicle. Ii is no more a vehicle, but an extension of your body. Moreover it will cover and protect driver.
  • Convenient design will protect driver from the environmental and weather impacts. So, he/she will be able to dress in anything he/she wishes without a fear to be frozen or become wet.
  • Squid tricycle will be created using hybrid base, which means electric engine combined with classic pedal rod. To make it more efficient we will be able to create a system of intelligent charging. Tricycle will be working on li-ion battery which consists from thousands clusters. Electric power from the active zone of the battery will be moving the vehicle, while recuperation system will charge inactive zones of battery. Smart computer control unit plays the most important role in whole process, by analyzing processes and recharge clusters in more efficient way.
  • Squid trike is not about insensitive technologies; it is all about interaction with the user. Every user of our product/service will be able to communicate the vehicle and any person he/she wants, while driving it. It opens a vide horizons of work while riding.
  • Touch screen embed in the steering wheel will make communication and driving process more easier.
  • Light and simple construction will be easy to maintain and take care of. It provides great maneuverability in the city traffic with ability to use cycle paths, sidewalks and roads. 
We understand that traditional ways of marketing are not relevant any more. That is why we will be using revolutionary service subscription scheme. It assumes that clients will not need to own those tricycles to ride them. To become user of our system client will need to be subscribed on it and hence have a key card. Then user of our system will be able to ride any of our spare vehicles according with his/her subscription balance. We are also planning to build a wide network and expand it as wide as possible. 
Concerning the investments and implementation processes, we have created efficient action plan and design approach. We are tightly cooperating with a great number of different specialists in pursuit to embody this project. 
Everything indicates that Project Squid has extensive future potential, the main reason for it – we are not building only one product but also we are also creating a whole industry of light, energy efficient traffic. 


Ilya Sokolov/CEO/Master's degree in Social Science, Bachelor's degree in design, Founder of ISTLE OY 
Maria Smirnova/CMO/Master's degree in architecture, Bachelor degree in design 
Maria Mosunova/Leading designer/ Bachelor degree in design, 3D design 
Daniil Illarionov/COO/ Bachelor degree in Business, Founder and Managing director of ISTLE OY and F'innoboard OY 
Roman Makarov/Leading engineer/ 
Stanislav Shultz/Technical consultant/ Master's degree in engineering, electronics engineer in BMW 
Dmitry Fedorov/UI designer/Founder of web-design studio Bitforest
Santeri Laner/CNO/Founder of Future Traffic - Now and Electric Cars - Now communities


The aim of current project is to develop innovative tracking system. Plenty of valuable movable assets, particularly bicycles, cars, boats, requires control and monitoring. The worst thing can happen to them is to be stolen, which unfortunately happens on a regular base. However, general control required at personal and corporate activities too.
The purpose of the project is to offer customers easy-setup system to track their assets with friendly interaction and rich eco-system around it. The system should keep ideology of simplicity, where each core feature in not deeper than 3 steps.
Development started autumn, 2014. For this moment plenty of work done: the problems and needs defined, strategy developed, prototypes assembled, application and server background written. All this done using private resources of team members.
Final product is multipurpose tracking system implemented cutting-edge technology. It makes possible to track wide range of movable assets (bicycles, boats, etc.) collecting the related data, such as routes, distances, time consumption, etc. It makes the use more safe and efficient. System interacts with personal computers, smartphones. Targeted customers are the privates and companies.
Having lot of preparations done, company needs financial support, which is crucial for rapid launch product on the markets. Final product development required. Estimated time to launch the mass production is around 4 months.
Having plenty of preparations done, final product development required to start the mass production. The process of development consist of three main parts:
  • Finalize hardware development. Develop electronic hardware and related firmware from prototype to stable and ready for mass production.
  • Finalize software development. Develop server, PC and smartphone software and applications from prototype to stable and ready for mass production.
  • Finalize shell development. Develop shell of the product from prototype to ready for mass production.


Engineering – Stanislav Shults. IT degree, several years in robotics industry. Germany
Coding – Ivan Suvorov. IT degree, several years in coding industry. Finland
Application – Roman Makarov. Robotics and IT experience, apps development. Russia
Design and vision – Ilya Sokolov. Design and economy degree. Years in design industry. Finland
Management – Daniil Illarionov. International Business degree. Years at start-ups. Finland

Digital Health Support

Tiimimme kehittää digitaalisia välineitä itsehoidon tueksi.  Välineet soveltuvat ensisijaisesti kotona itseään eri tavoin hoitaville ihmisille, kuten esimerkiksi astmaatikoille ja insuliinidiabeetikoille.  Puutteellinen lääkehoito ja lääkkeenottotekniikka voi lisätä inhimillistä kärsimystä, mutta samalla se voi kasvattaa terveydenhuollon kustannuksia kasvavien lääkekulujen ja turhien lääkärikäyntien vuoksi. Yhtenä digitaalisena välineenä on videoavusteinen ohjelma, joka näyttää tarvittavat välineet, oikean tekniikan, suorittaa toiminnon yhdessä asiakkaan kanssa, kuvaa suorituksen ja haluttaessa tallenne on lähetettävissä ammattilaiselle arvioitavaksi.
Lisäksi ohjelma soveltuu erilaisten terveydentilan seurantaan liittyviin mittauksiin, kuten verensokerinmittaukseen ja PEF-seurantaan. Ohjaus perustuu tutkittuun tietoon ja niistä ohjeistettuihin virallisiin hoito-ohjeisiin. Olennaista on, että ohjaus suoritetaan aitoa tilannetta mukaillen ja tavoitteena on, että asiakkaalle tulisi kokemus oikeasti läsnä olevasta ohjaajasta, ns. vierellä kulkijasta.
Kaisa Hiltunen
Projektipäällikkö, TtM
Tuulia Sunikka
Hoitotyön opettaja/projektiasiantuntija TtM

Firetail Games

Firetail Games is an independent Game Studio, trying to fill in the gaps of the mobile game industry. Do you still remember the theme from Super Mario? Do you still remember the character Crash Bandicoot? We think mobile experiences in their current form aren't as memorable experiences as the games we used to play in our childhood.
A big amount of children and young pople are playing on mobile as their main gaming platform, and they prefer it over other systems. We want to put as much effort in all the aspects of the game as was put back in the days into games when we were young, while keeping the approachability and simplified gameplay mechanics required for mobile.
We are making last minute fine tunements to our debut title called Trippy Viking, and we have several games already under development.
Even if we have dedicated roles in our team, all of us are multi talented which makes us a really strong group. We are fully capable of taking care of most of the aspects required in development and maintaining a healthy business. We are Firetail Games and we aim for change.
Kim Orden


Froodly empowers consumers to change the way we treat food by creating a platform to share and discover discounted expiring retail food. 
With the help of other consumers who care about the environment and their food bills Froodly brings forward a model that lets consumers lead the charge against food waste by contributing pictures of these discounted expiring products to froodly app.
Everyone then can see organized by location and price, supermarket food products that are discounted and their due date are close. 
Shahram Eivazi, Startup expert
Brennan Clark, Business expert
Ling Choi, Customer relation expert
Serge Tsyba, Software development expert