April 2016

During April 2016 Draft application day 28.4.2016 8 teams were selected.

Jääkiekkomailan lapa

Juha Toivanen

Future of Smart Growing

We started exploring the details of aeroponic plant growing when we participated in the NASA Epic Challenge education program throughout the academic year 2015-2016. During that time we were enlightened on the superiority of aeroponic growing compared to conventional plant growing methods. After Epic Challenge, we decided to develop an aeroponic system for large scale greenhouse usage. In autumn 2016 we won the national business idea competition Karhunpesä and gained a visit to Slush, where we were able to discuss with professionals in agriculture and greenhouse farming. Currently, we are planning to build a pilot testing facility and to start our own company.

Aeroponics can significantly enhance the production of a greenhouse. It is more resilient to plant diseases and more hygienic compared to hydroponics or conventional farming methods. An aeroponic growing system also requires only a fraction of the water that conventional methods need. Thus, it could be a great way to enable farming in even the driest of areas.

We are continuously looking for new business partners and funding. So far we have collaborated with The Finnish Seed Potato Centre, Viherkaste Greenhouse Company and the botanical garden Botania.


Jesse Korhonen, Karelia University of Applied Sciences, marketing
Timo Ilo, University of Eastern Finland, biology


Tiia-Mari Kolibri’s Virtual Art Gallery

Tiia-Mari Kolibri's Virtual Art Gallery is an app that mixes fine art with video game mechanics. The gallery is based on Kolibri’s art work. The gallery will be created with the Unity engine and anyone can play it for free. The complete app will be published on Tiia-Mari Kolibri’s artist web page on December 2016. This gallery is a prototype project – it’s a part of a bigger business idea of creating an ICT company that focuses on the art industry.


Joni Rokkanen – ICT Student & Cultural Manager
Tiia-Mari Kolibri – Visual Artist

Flipped Integration

Marie, Arla and Heljä came up with the idea of Flipped Integration cooperative in the spring and after the guys, Mohamed and Ziyad, started to work with us we’ve developed and improved the idea a lot and it’s in progress and under development all the time. The very first thought was just to get work for the bored refugees but it’s evolved to making the whole integration process smoother for them. Finnish people and refugees together solving the problem of integration is in the core of our work and we are very passionate to spread this idea out in our society. The main idea is to let the immigrants work or run their own business with the help of our cooperative which could do the paperwork and make sure everything is going by law and is profitable.


Heljä Hietala, Russian language and translation studies
Marie Okkonen, Social policy
Arla Aittamaa, Adult education
Ziyad Tareq, Computer and IT Engineer
Mohamed Yahya, Telecommunication Engineer


We develop educational games and applications to teach students important skills for more effective learning and healthy living. These skills include emotional intelligence, awareness, cognitive and social skills. Our goal is to create quality content to support a comprehensive change in schools, to systematically train children in life coping skills and to increase mindful presence, compassion and care. Our games and applications are based on a method called FOURCORE™ developed by a primary school teacher and our designer Joonas Miettinen. In team Luon we all have plenty of experience in game or/and application development. In addition we all share the same passion for creating well-being. The world is changing, and we want to be an active part of that change, towards a caring future.


Escape Mars

Kristina Soloveva

Sonja Kuokka


Hoorieh Afkari


Heidi Salokangas